Free browser playtest

Ruvellor

Three realms.
One shattered heart.

A third-person arena brawler set in a world split between three realms. Pick a champion and fight with your realm for the Heartshard at the center of the map. It runs in your browser and it is free.

Built for mouse and keyboard. No account needed.

How it plays

You aim every hit.

Move with WASD and aim with the mouse, with the camera behind your champion. There is no target lock. Every swing, shot and spell goes where you put it.

LMB
  • WASDMove
  • AimThe camera turns with you

Space to jump, B to recall. Every key can be changed in Settings.

Every champion uses the same keys, but each has its own passive and moves. See them all.

Prism Beam. The Arcanist's beam hits harder the longer it stays on you.
Meteor. A warning circle, then the Flameweaver's meteor lands.
Still Point. The Chronarch stops time: enemies inside are stunned, allies healed.
Heartseeker Ballista. The Bleedmaker kneels, aims and fires down the lane.
The Realm War map from above: three realm lands, curved lanes and a web of jungle paths around the center
The Realm War map from above. Veiled lands at the top, Primordial woods left, Ascended stone right.
The Heartshard on its plinth at the center of a paved ring arena, crystal clusters around it and cliffs behind
The Heartshard's arena in the middle of the map.

Clips and screenshots from the playtest. The world art is still going in, piece by piece.

The world

The Shattered Heart

When the Heart of Creation shattered, a chasm tore Ruvellor open. Three shards fell into the three lands and the core sank to the center of the world. Each realm guards its own shard and fights for the rest.

Cover art: a Veiled death knight, a Primordial storm warrior and an Ascended paladin face a cracked white shard hanging over the chasm
Mountain peak sigil

The Primordials

The first elements

The Primordials were born from the elements that shaped Ruvellor: fire, water, earth and storm. Their homeland is still wild, with live volcanoes, frozen coasts and old forests. They were here first and they bow to no one.

Homeland
Stormreach, where the storms never fully break
They fight with
Lightning, flame, root, wind and stone
Radiant sun sigil

The Ascended

The one true Creator

The Ascended serve the one true Creator. Generations of study taught them His laws, and with them came command of the arcane. Their knights fight under oath, and the realm believes power without discipline is what opened the chasm.

Homeland
Solhaven, white spires in ordered rings
They fight with
Oaths, shields, time and clean arcane light
Cracked eye sigil

The Veiled

The chasm from below

The chasm split their civilization in half. The survivors learned its dark arts: they raise the dead, shape bone and pay for their spells in blood. They blame the Creator for letting it happen, and they mean to master the chasm and take everything it holds.

Homeland
The Crimson Depths, under a red sky
They fight with
Bone, blood, rage and hunger

Champions

Meet the champions

The Goremaw grows larger with every enemy he eats. The Bloodbinder spends her own health to cast. The Cragborn sheds his stone armor to move faster. Pick a champion to see their moves.

Stormwarden

Primordials · Bruiser · Melee

Stormwarden

A storm given a body and a lightning great-maul. Every blow charges his foes with Conduit, and his big moves set it off.

How to playHit them to stack Conduit, then set it off with Echoing Blow or Tempest to stun them.

    Pick a move to see what it does.

    Realm War

    The war for the Heartshard

    Three keeps sit at the corners of a triangle. A lane runs along each edge, so every realm fights both of the others at once. Push too hard on one side and the third realm is already at your door.

    VEILED PRIMORDIALS ASCENDED HEARTSHARD Shrine Jungle camp
    1. Fight for the Heartshard

      Every few minutes the great shard in the middle wakes. All three realms pile into a shrinking ring, and whoever holds it charges their Heart Power.

    2. Crack their Shrines

      Break a tower and the Shrine behind it is open. Crack it and you steal a quarter of that realm's Power. The leader is always the best target.

    3. Hunt the jungle

      Walled paths between the lanes hide beasts grown over with crystal. Clear them for Shard Fragments, or bring your realm to take down a Colossus.

    4. First to 100 wins

      Reach 100 Heart Power with both of your Shrines still standing to win. A match runs about 25 minutes.

    Three realms

    Realm War

    Twelve champions on one map. Play it alone with bots in every other seat, or open a room and bring friends.

    One on one

    Duel

    One lane, minion waves, towers and a warded keep. Fight a bot of any champion, or send a friend the room code.

    Two on two

    Skirmish

    The same lane with a partner at your side. Pick your ally and your opponents, bots or friends.

    Open playtest

    Play it while it is still being made.

    Ruvellor is still in development, with a new build most days. Testers report bugs, suggest changes and pitch champions from inside the game, and what they say decides what gets built next.

    • New buildsMost days. Every change is written up in the patch notes on the title screen, with a "since you last played" list.
    • Your saySend feedback from the title, pause or end screen. Join the Discord and sign in, and it posts straight to the developer.
    • Pitch oneTesters pitch champions from inside the game. The Skyreaver and all five of the Veiled started as pitches.
    • FreeNo download or account. Open the page and press Begin Battle.
    The Ruvellor emblem: a triangle split between the cracked eye, the mountain and the sun, with a white shard at its center

    Choose your realm.

    Free to play in your browser. No account or download.

    Play Ruvellor