Free browser playtest

Ruvellor

Three realms.
One shattered heart.

The world of Ruvellor is broken in three. Pick a champion, march with your realm and fight for the Heartshard in a third-person arena brawler. It runs in your browser. Nothing to install, nothing to buy.

Built for mouse and keyboard. No account needed.

How it plays

You aim every hit.

Move with WASD and aim with the mouse, with the camera behind your champion. There is no target lock. Every swing, shot and spell goes where you put it.

LMB
  • WASDMove
  • AimThe camera turns with you

Space to jump, B to recall. Every key can be changed in Settings.

The keys are the same for every champion. What they do is not: each one has its own passive and its own moves. See them all.

Prism Beam. The Arcanist's beam hits harder the longer it stays on you.
Meteor. A warning circle, then the Flameweaver's meteor lands.
Still Point. The Chronarch stops time: enemies inside are stunned, allies healed.
Heartseeker Ballista. The Bleedmaker kneels, aims and fires down the lane.
The Realm War map from above: three realm lands, curved lanes and a web of jungle paths around the center
The Realm War map from above. Veiled lands at the top, Primordial woods left, Ascended stone right.
The Heartshard on its plinth at the center of a paved ring arena, crystal clusters around it and cliffs behind
The Heartshard's arena in the middle of the map.

Clips and screenshots from the playtest. The world art is still going in, piece by piece.

The world

The Heart of Creation broke. Everyone wants the pieces.

When the Heart shattered, a chasm tore Ruvellor open. Three shards fell into three lands and the core sank to the middle of the map. Each realm guards its shard and fights for the rest.

Cover art: a Veiled death knight, a Primordial storm warrior and an Ascended paladin face a cracked white shard hanging over the chasm
Mountain peak sigil

The Primordials

The first elements

Fire, water, earth and storm shaped a people as well as the land. Some burn hot, some are patient as stone, some move like weather. They were here first and they bow to no one.

Homeland
Stormreach, where the storms never fully break
They fight with
Lightning, flame, root, wind and stone
Radiant sun sigil

The Ascended

The one true Creator

Generations of study taught them the divine laws, and they were gifted discipline, focus and command of the arcane. Knights hold the oaths. Scholars hold the laws. Both hold the line.

Homeland
Solhaven, white spires in ordered rings
They fight with
Oaths, shields, time and clean arcane light
Cracked eye sigil

The Veiled

The chasm from below

The chasm split their civilization in half. The survivors inherited its dark arts: the dead rise at their command and their blood carries power, at a cost. They mean to master the chasm and take everything it holds.

Homeland
The Crimson Depths, under a red sky
They fight with
Bone, blood, rage and hunger

Champions

Fifteen champions. No two play alike.

A champion is a title the realm grants, and every one runs on its own idea. One grows every time he eats. One pays for spells in her own blood. One sheds his armor to get faster. Pick one and see.

Stormwarden

Primordials · Bruiser · Melee

Stormwarden

A storm given a body and a lightning great-maul. Every blow charges his foes with Conduit, and his big moves cash it in.

How to playHit them to stack Conduit, then cash it in with Echoing Blow or Tempest for stuns.

    Pick a move to see what it does.

    Realm War

    Two enemies. Two fronts. One prize in the middle.

    Three keeps sit at the corners of a triangle. A lane runs along every edge, so each realm fights both of the others at once. Push too hard on one side and the third realm is already at your door.

    VEILED PRIMORDIALS ASCENDED HEARTSHARD Shrine Jungle camp
    1. Fight for the Heartshard

      Every few minutes the great shard in the middle wakes. All three realms pile into a shrinking ring, and whoever holds it charges their Heart Power.

    2. Crack their Shrines

      Break a tower and the Shrine behind it is open. Crack it and you steal a quarter of that realm's Power. The leader is always the best target.

    3. Hunt the jungle

      Walled paths between the lanes hide beasts grown over with crystal. Clear them for Shard Fragments, or bring your realm to take down a Colossus.

    4. First to 100 wins

      Reach 100 Heart Power with both of your Shrines standing and the war is yours. A match runs about 25 minutes.

    Three realms

    Realm War

    Twelve champions on one map. Play it alone with bots in every other seat, or open a room and bring friends.

    One on one

    Duel

    One lane, minion waves, towers and a warded keep. Fight a bot of any champion, or send a friend the room code.

    Two on two

    Skirmish

    The same lane with a partner at your side. Pick your ally and your opponents, bots or friends.

    Open playtest

    Play it while it is still being made.

    Ruvellor is early and moving fast. There is a new build most days, and what testers say decides what gets built next.

    • New buildsMost days. Every change is written up in the patch notes on the title screen, with a "since you last played" list.
    • Your saySend feedback from the title, pause or end screen. Join the Discord and sign in, and it posts straight to the developer.
    • Pitch oneTesters pitch champions from inside the game. The Skyreaver and all five of the Veiled started as pitches.
    • FreeNo download, no account, no store. Open the page and press Begin Battle.
    The Ruvellor emblem: a triangle split between the cracked eye, the mountain and the sun, with a white shard at its center

    Choose your realm.

    One click and you are on the title screen with fifteen champions waiting.

    Play Ruvellor